Real-time Volume Graphics SIGGRAPH 2004 Course

May 19, 2007 at 10:38 pm (Uncategorized)

I think SIGGRAPH course notes are invaluable and aren’t something I remember to look for when I’m sort of passively thinking of reading up on some random graphics topics. Anyway, the volume rendering course from SIGGRAPH 2004 is one that I’ve referred back to many times. The visual quality of volume rendering was increasing by leaps and bounds around this time thanks to increasingly flexible GPUs and lots of great research. Lots of great information on GPU ray casting and making beautiful transfer functions (a mapping of volume properties to color and opacity), and general information on light transport in media. Worth a read, for sure.

Course notes and slides!


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s

%d bloggers like this: