Danger Planet by Fantasy Lab

May 2, 2007 at 11:00 pm (Game techniques)

Danger Planet

Fantasy Lab, the company that released that Rhinork global illumination demo last summer, has released a screenshot from the first game utilizing their Fantasy Engine, Danger Planet. The company president is Mike Bunnell, the guy who wrote the GPU Gems 2 article on modeling light transfer and occlusion based on disc-to-disc form factors. The technique they are using for indirect light is no doubt based on the method in GPU Gems, but likely with many improvements. One image is sort of a disappointment.I’m dying to see a video, preferably with some ray gun blast lighting!

Fantasy Lab

5 Comments

  1. Jonathan Decker said,

    Isn’t that only of those aliens from the Simpsons?

  2. levelofdetail said,

    I think the idea is that it’s a cheesy retro sci-fi thing, and those aliens on the Simpsons are based on cheesy retro sci-fi creatures. I hadn’t thought about this, they are very similar!

  3. Fantasy Lab releases Radium SDK « Level of Detail said,

    […] Fantasy Lab as the company that released the Rhinork GI demo and announced game the Danger Planet (covered here). The description boasts infinite bounces of light. Assuming that they are using the same […]

  4. Fantasy News Lab Radium SDK | The qt lovers technology exchange said,

    […] planet Danger game&#32&#40&#32covered here ) The description provides endless […]

  5. Floors in Rockville said,

    After I initially left a comment I appear to
    have clicked the -Notify me when new comments are added- checkbox and from
    now on each time a comment is added I get four emails with
    the exact same comment. Perhaps there is a way
    you are able to remove me from that service? Thanks!

Leave a comment