What’s going on here?!
I haven’t been posting much lately. What I have been posting has been other people’s stuff rather than any original thoughts. I’ve been pursuing several different topics but I can’t post about them because they may end up being used at work. Anyway, if you’re looking for lots of interesting graphics links, you should start/keep reading the Real-time Rendering blog. You should read the Real-time Rendering book too (though I haven’t got a copy myself, yet). From here on out I think I’m just going to stick to posting things that I am doing myself and content related to it.
Screenshot of a real-time technique described in an article I wrote to be published in ShaderX7
Edit: I should add that the title “What’s going on here?!” is referring to what’s been going on with the blog. It’s not a request for people to guess what is going on in the picture (but you can do that too).
J said,
October 18, 2008 at 6:07 pm
SSAO?
levelofdetail said,
October 19, 2008 at 7:47 pm
No sir. It’s analytic. And runs at over 100 fps. You’ll have to check out the book when it comes out (or at least until I check my author agreement.. which I’m sure says I can’t post about it here).
TimothyFarrar said,
October 20, 2008 at 8:30 am
Distance fields?
levelofdetail said,
October 20, 2008 at 10:01 am
Nein. It is dynamic and constructing/sampling a distance field every frame in under 10ms would be difficult. Even if you computed it at discrete 3D points and interpolated distance values. Plus you’d have to compute it at a resolution higher than your smallest object.
Pat Wilson said,
October 20, 2008 at 1:11 pm
That looks great. I’m looking forward to reading about it.
TimothyFarrar said,
October 20, 2008 at 6:46 pm
Got a color version (color bleeding or just occlusion)? Dynamic and fast, so then perhaps you are computing a rough analytic representation of occluders per object from a GPU side hierarchical tree structure of the scene… expecting in the future some more interesting GPU side logic and structures after that Froblins demo.
Jaynsen said,
October 21, 2008 at 4:00 pm
Looks great! But, what about indirect lighting (color bleeding)?
levelofdetail said,
October 21, 2008 at 4:28 pm
Hate to disappoint but this is occlusion only.
Seb said,
October 25, 2008 at 6:29 pm
100 fps on what hardware?
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