I3D 2008 Papers and Registration

January 16, 2008 at 4:54 am (Papers)


I3D 2008 (Feb 15th-17th) is creeping up on us quickly. Early registration ends in about 15 minutes @ the I3D website. Papers have begun to trickle into Kensen Huang’s graphics conference paper page for I3D 2008.

A few papers of interest that have jumped out at me are:

Bouthors et al. Interactive multiple anisotropic scattering in clouds ( gallery/thread on gamedev.net)

Modeling anisotropic light scattering in clouds with beautiful results.

Kim Hardware-Aware Analysis and Optimization of Stable Fluids

The author analyzes performance of Stam’s Stable Fluids algorithm in terms of load/store : ALU ratio and access patterns, reports experimental results supporting theorized performance, and offers two optimizations to alleviate the bandwidth bottleneck.

Wyman Hierarchical Caustic Maps

Haven’t had a chance to look at this one yet but caustics papers always warrant a look IMHO.

Kloetzli et al. Interactive Volume Isosurface Rendering using BT Volumes

Paper isn’t publicly available yet but I’ve seen the algorithm running and it is sweet.



  1. Tomat said,

    There is interesting paper http://graphics.cs.williams.edu/papers/IndirectionI3D08/indirection08.pdf too.

    Author solves texture stretchiness in parallax mapping. As I know it is 1st research on this subject.

  2. John Kloetzli said,

    The Kloetzli et al. paper is online now at

    *shameless self plug*


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