I3D 2008 Papers and Registration

January 16, 2008 at 4:54 am (Papers)

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I3D 2008 (Feb 15th-17th) is creeping up on us quickly. Early registration ends in about 15 minutes @ the I3D website. Papers have begun to trickle into Kensen Huang’s graphics conference paper page for I3D 2008.

A few papers of interest that have jumped out at me are:

Bouthors et al. Interactive multiple anisotropic scattering in clouds ( gallery/thread on gamedev.net)

Modeling anisotropic light scattering in clouds with beautiful results.

Kim Hardware-Aware Analysis and Optimization of Stable Fluids

The author analyzes performance of Stam’s Stable Fluids algorithm in terms of load/store : ALU ratio and access patterns, reports experimental results supporting theorized performance, and offers two optimizations to alleviate the bandwidth bottleneck.

Wyman Hierarchical Caustic Maps

Haven’t had a chance to look at this one yet but caustics papers always warrant a look IMHO.

Kloetzli et al. Interactive Volume Isosurface Rendering using BT Volumes

Paper isn’t publicly available yet but I’ve seen the algorithm running and it is sweet.

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2 Comments

  1. Tomat said,

    There is interesting paper http://graphics.cs.williams.edu/papers/IndirectionI3D08/indirection08.pdf too.

    Author solves texture stretchiness in parallax mapping. As I know it is 1st research on this subject.

  2. John Kloetzli said,

    The Kloetzli et al. paper is online now at
    http://www.csee.umbc.edu/~jk3/

    *shameless self plug*

    -JK

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