Tom Forsyth simplifies things for you

May 5, 2007 at 4:10 am (Game techniques)

Tom F, author of many great GDC presentations and online articles, posted a great little article and demo a month or so ago.  Tom has taken three oft-used “hacky” lighting models ( Wrap lighting, Bi-directional lighting, and hemispherical lighting ) and generalized them into one lighting model. This is a great article for anyone unfamiliar with some of the non-lambertian lighting models that game developers frequently use,  and a cool hack to get a little variation out of one lighting model.

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